A score rank is given depending on how much the player has scored at the end of a chapter. the amount of remaining time and remaining Pac-Men is tallied up for a bonus score. Some chapters feature a sixth page, where a boss fight occurs. The game features 12 chapters containing 5 pages. The player fails the chapter if they run out of Pac-Men or time on a page and must start it over from the beginning. There is a "safe tunnel" located at the top of every page (except boss battle pages), which allows Pac-Men to travel safely across the top of the screen, additionally eating ghosts and the bonus fruits/items that appear. Each page features various gimmicks that require the player to perform certain gestures, such as popping bubbles, activating buttons to unlock gates and light candles, mirrors that make arrows bounce to another direction and walls that make Pac-Men bounce off to the other direction. Various different types of ghosts appear, such as the blue ghosts being able to move quickly as the Pac-Men approach, the yellow ghosts spilling colored ink preventing the player from drawing on top of the ink, the white ghosts being able to quickly move across the screen, and orange ghosts that need to be eaten in an order marked on their bodies. The general objective is to eat all of the ghosts on-screen with minimal Pac-Men used as fast as possible, with each page's ghosts arriving in two waves. Each page has a time limit, and a limited amount of usable Pac-Men. The game is split up into levels (referred to as "pages"), which are part of multiple "chapters" all pages in a single chapter must be completed in one sitting. The unlocked gestures can only be used within the later chapters. The explosion will also render the player unable to draw around the explosion radius for a period of time. Bombs allow the player to cause explosions by connecting bomb fuses to lit candles the explosions are capable of destroying certain walls, shielded ghosts, and can also stun ghosts. Arrows allow the player to hit objects such as buttons on the top and bottom screens, as well as being able to stun ghosts. Pac-Men will disappear if they move off screen or bounce of solid objects too fast.Īfter reaching specific points in the game, other gestures are unlocked, including the ability to shoot arrows and the ability to create bombs. Only up to three Pac-Men can be present on screen at once the oldest surviving Pac-Man will disappear if a Pac-Man is created while there are three Pac-Men on screen. The size of the hand-drawn Pac-Man will also adjust its speed accordingly (Larger Pac-Men move slower, while smaller ones move faster). The Pac-Men can also be held back or dragged backwards by repeatedly striking the Pac-Man backwards from its current direction. ![]() Each Pac-Man can eat ghosts when drawn facing them, and can be guided by drawing walls, with the Pac-Man following the direction of the drawn wall when colliding with it. The player uses the stylus to draw Pac-Men, and guide them through each level. Upon release, the game received mixed to positive reviews. When the DS was announced, Yoshizawa stated that "the time was right". ![]() Two years later, the creators pitched the idea as a tablet computer and PDA game, but found the game and the target audience for such hardware did not match. With inspiration from Apple personal digital assistants (PDAs) correcting text with a tiny puff, he found this type of control intuitive and wanted to implement it into a game. Pac-Pix was originally conceived as an arcade game by director Tetsuya Shinoda four years prior. As the first home Pac-Man video game to use motion controls, it involves using the Nintendo DS's touchscreen to draw Pac-Men and guiding them to eat all the ghosts on each page by using various gestures. Pac-Pix ( パックピクス) is a 2005 action video game in the Pac-Man series, developed and published by Namco for the Nintendo DS.
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